![]() There are also some that are going to be quite tricky to work out, like the wand of wonder, but that’s a future me problem. With those categories completed, we have finished the bulk of ‘generic’ statistics we need to start pricing out all of the items in the Dungeon Master’s Guide… except for a handful like artifacts. Part 4 / Items with Semi-Permanent Damage, Permanent Damage, Increase Ability Scores Part 3/ Permanent Items, Magical Enhancements, Armor Class Part 2 / Spell Levels & Spell Scrolls, Conditions with a Save Part 1 / Item Rarity, Restoring HP with a Consumable, Damage with Consumable (no save), Damage with Consumable (with save), Magic Weapons I am back to continue our progress on pricing magic items! In case you missed the previous ones, you can find them here… I believe this does the original item justice.Header Art: Dungeon Master’s Guide by Wizards of the Coastįor the final spreadsheet, check out Part 8. I also made it a breast plate as I did not think we needed an extra armour type added at this stage so I made it appearance only with the stats of a breast plate. I moved the death watch to the Death Ward to suit the level of the item and I changed the protection from evil to a heightened circle of protection against evil. I have also given any weapon held that ability as well making this a unique set of armour. Note: I have increased the item to a +2 because of the level involved in providing the armour equivalent of ghost touch.
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